Tuesday, June 5, 2018

Neato Veto Full Walkthrough

Neato Veto Gameplay

Neato Veto: Special Interest Walkthrough
Check out a playthrough where Special Interest groups are our number one priority (sort of like modern politics)

Monday, June 4, 2018

Jack O'Neal Contributions

Roles - Sound Designer, Designer, Writer

Contributions:


  • Sound Designer
    • Created all audio for the game, music and SFX
  • Desinger
    • Assisted with design decisions such as UI layout and writing tone
  • Writer
    • Designed and wrote bills
    • Iterated on writing with lead designer
  • Ran Playtests
    • Assisted in other playtesting

Jess Ammeen Contributions

Roles: Designer, Artist

Contributions:
  • Lead Designer
    • Created Original Pitch/Refinement
    • Designed Overall Experience
    • Wrote Intro/Endings
  • Primary (Sole) Artist
    • Created/Designed All Visual Assets
  • UI Asset Design and Creation/Iteration
  • Wrote Playtest Survey and Ran Sessions
  • Managed Itch.io Page
  • Video Editor

Video Playthrough

Check out the new playthrough video for Neato Veto!

Kevin Dravet Contributions

Roles - Programmer, Producer, Designer

Contributions:

  • Wrote all code in game.
  • Did all QA and bug fixes in Unity/code.
  • Implemented all assets into Unity.
  • Created original digital design layout and helped design later iterations.
  • Helped create some of the bills.
  • Created and implemented some animation effects.
  • Maintained game schedule and contact with team members.
  • Wrote weekly updates in blog.

List of pre-made assets used in final build

None! We're original!

Neato Veto Final Build

https://catsnake-games.itch.io/neato-veto

Friday, June 1, 2018

Week 10 Update

Final post during development.

We have about 2-3 things left to add in the game at this point. They aren't vital portions, just extra elements to add if we have the time. Right now it's just looking for any bugs (many of which I've already fixed) and doing any final edits we feel would help.

Either way, I'm not gonna get anything done writing this, (yesterday was hectic, apologies for the delay) so I'm ending this post here.

buhbye~