Thursday, April 26, 2018

Week 5 Update

After adding more functions and details to the digital build as well as starting on art and sound assets, we also created more bills over the past week and began to really organize them into categories to help with balancing the game.

However, this next week is the time for us to really decide on the aesthetic of our game. The setting is inside a VR headset simulation of the presidency of a fictitious country Schrankzania, in a distant future. With that in mind, we came up with aesthetics ranging from vaporwave, neo-futuristic, Matrix-like design, etc. Now we need to settle on just one style to build not only art assets, but also shape our bills. The subjects and wording of our bills, as well as the cultural-political landscape of Schrankzania, will need to fall in line with our game's aesthetic. For instance, vaporwave's surrounding subculture is sometimes associated with an ambiguous or satirical take on consumer capitalism and pop culture, and tends to be characterized by a nostalgic or surrealist engagement with the popular entertainment, technology, and advertising of previous decades. If we decide on vaporwave as our game's aesthetic, we will need to model our bills around its meanings.

Along with editing current bills to resolve the above problem, we'll also need to sort bills into proper categories. This will take a long time to work out, but I think we can handle it if we just hammer each part out in a single meeting.

No comments:

Post a Comment