Thursday, May 24, 2018

Week 9 Update

After a weekend of pretty much all of our team being unable to work, we have surprisingly the same amount of work as we did last week: polish, polish, polish. After going through some playtest sessions, we have new data available to look over, but just from watching over the shoulder, things don't seem as bad as we assumed in terms of balancing the game.

Other than that, there isn't much I can say about what we need to get done this week. Just a bunch of visual flourishes and other shit we can think of to add into the game. With most of what we need to get done already planned out, hopefully this shouldn't be too strenuous of a week.

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